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Dr. Strangelearn's Learning Laboratory

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Zombie Apocalypse

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Robots are Eating the Building

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Que Syrah, Syrah

Games for Learning

Learning experiences that are effective, engaging, provide authentic context, and that do not require a significant time commitment are critical to improving performance in the current pace of business.

An Alternate Reality Game (ARG) specifically designed for learning can meet the need for context and time sensitivity while providing excitement and motivation around the learning activities. These experiences provide learners with an opportunity to practice new skills in a setting that is realistic and contextual, with minimal disruption to daily responsibilities.

Tandem Learning carefully crafts each ARG experience with a problem narrative and storyline elements that play out in parallel to daily work activities. Learners engage in the experience by interacting with game characters, collaborating with peers, solving problems, and identifying clues that drive the storyline forward and address the learning objectives.

ARGs that are effective learning experiences are deeply rooted in sound instructional design practices, with a focus on learning goals and objectives that are targeted to organizational learning and performance needs. One learner who experienced a Tandem Learning ARG expressed a common sentiment from participants: “It’s completely addictive! I want more!”

Contact Us for a case study paper about ARGs from Tandem Learning and see how they can support your learning initiatives.